because she actually wears glasses or something idk she’s adorable bye
Easier to answer as a photoset
My goal was to emulate the color style of the original DR artwork, so I wanted to use a slightly textured brush.
- First I take a reference image and build a pallet from it
- I make my lineart. For this piece I did it in several layers because I wanted to modify different parts and reuse aspects for different outfits.
- Fill in everything with a flat color, lock its transparency.
- Start shading with a general idea of where I want the light to fall or show. I’m using the brush shown on the side, with fade (in Sai, you’d use Opacity, but it doesn’t function 100% the same) set to between 5-15%. (Fade causes it to come out very slowly and at reduced transparency. Opacity is a hard limit on how opaque you can make a single stroke.) I also tint the lineart somewhere between here and step 3.
- Detail it out, varying brush size and fade amount. Higher fade generally works better on small brushes as they’re not big enough to have noticeable subtleties otherwise. Low fade is good for big brushes where you want a gradual transition.
- Keep going for each sector. (Note that this final image looks a bit different because I forgot to resize one of the lineart layers after moving it over.) For this piece I had only two color layers on each composition: one for the body/hair/gloves/ribbon, and one for her clothes. To do an alternate outfit, that way I could just hide the clothing color and lineart layers. (Yes there is a naked Kirigiri in the PSD file.)
And of course it’s important to remember where your lightsource is. I chose a safe and easy one, mostly in front of her/slightly overhead. Had edged shadows and highlights are generally gonna be your friend.
Oh, forgot about this one.
Kill la Kill is amazing
Art by me.
Panel from my comic. I really liked how it came out, so I’m posting it separately, both rightside up and upside down!